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Gets the localized version of the given key based on the given player's currently selected locale in vitalLocale. If the given key does not resolve to any known localized text in a message bundle, this function returns the key. This function will never return null.
Any passes args will allow you to format your message with dynamic data. E.g.,
// "myserver.item.name=My item {0}"
VitalLocalizationModule.Bungee.t(myPlayer, "myserver.item.name", "VALUE"); -> My item VALUEContent copied to clipboard