connect
Gets the PlayerExecutor for the given player and tries to connect the player to the given serverName. Note that the serverName is the fully qualified service name, e.g. Lobby-1, Lobby-2, etc.
Gets the PlayerExecutor for the given player and tries to connect the player to the given serverName. Note that the serverName is the fully qualified service name, e.g. Lobby-1, Lobby-2, etc.