VitalCloudNet4Bridge
If you are running a CloudNET server, this will be the class to use when you want to communicate with it. This class is a wrapper for the CloudNET-Bridge module and provides easier-to-use APIs for it.
Inheritors
Functions
Gets the PlayerExecutor for the given player and tries to connect the player to the given serverName. Note that the serverName is the fully qualified service name, e.g. Lobby-1, Lobby-2, etc.
Scans all currently active servers for the first server which the given player is currently connected to. If the player is not online, this function returns null.
Scans all currently active game servers (non-proxy) for the first server which the given player is currently connected to. If the player is not online, this function returns null.
Gets the PlayerExecutor instance for the given player.
Gets the PlayerExecutor for the given player and executes the given command as the player.